September 28, 2007

I like to draw

Filed under: uncategorized — rayelle @ 4:18 pm

ScampsThought I’d add a few screen shots of my scamps since I really enjoyed doing this and wanted to share it with everyone ^__^


September 27, 2007

Blyk has landed, mobile operators take heed

Filed under: innovation, mobile — Tags: , , , , , — Warren Hutchinson @ 8:29 am

Launched on Monday this week, Blyk is a new mobile MNVO (mobile network virtual operator) to hit the UK where everything is ‘free’. Users of the service will get 217 free texts and 42 free minutes when the insert the Blyk SIM into their handset.

It’s paid for by advertising where users of the service will receive up to 6 MMS advertising messeages per day. You have to be 16-24 years old to play and the segmentation model and value exchange between Blyk and user is such that the free service is given in exchange fo personal information. So, potentially a very tightly targetted advertising indeed.

Blyk CEO sas:

“We have spent the last year developing a unique, robust advertising content engine, and whilst the technology we are using is incredibly advanced, the main premise of Blyk is driven by three basic principles–ease of use, interaction, and relevance of communication.”

And the killer?

It’s invite only.

Watch the kids go mad for something you can’t see.

Apparently they are distributing invite codes at Freshers fairs at the moment.

It asumes that the individual has a mobile already so that they can insert their Blyk SIM. When their ‘free’ time runs out they can either ‘top-up’ or throw in their regular PAYG SIM from ‘monolithic operator X’ into their handset.

Users of the service need to provide quite detailed information to make the advertising engine worth it’s salt. Apparently the segmentation already narrowed to 16-24 year olds can be further focused into product specific categories i.e. 17 year old boys who love Halo 3.

At the time of writing the Blyk site is down (demand? 😉 ) so I can’t comment on the proposed service design, but I’d be let down if there wasn’t something to manage, share use and distribute content online. Then again, maybe it’s all about keeping it imple.

I know from my own experience working with large Telcos (BT, Orange, Vodafone) that their segmentation is vague to say the least but Blyk has the potential to go super-focused and generate some super-revenue.

What a fantastic idea. I want one. I’m too old.

Disruption alert.

Disruption for the telcos and for advertising.

Links: Blyk

UPDATE: Blyk has come under fire for failing to deliver MMS users to the Orange, T-Mobile and Vidafone networks because the connections are ‘still under construction’. Very embarrassing indeed given that it delivers its 6 ads a day using MMS.

Watch this one roll.

September 21, 2007

Apple patent hints at future Safari navigational interface

Filed under: uncategorized — gavinedwardsuk @ 10:23 am

Web browser navigation hasn’t really moved forward over the last few years. Small incremental changes have been made but browsers fundamentally store your history in chronological order. Whilst this was fine a few years ago, jumping back through your history can be a struggle.

See AppleInsiders review of Apples new Patent which looks to resolve some of these issues in a potential new Safari interface.

September 19, 2007

microsoft office 2008 – who needs photshop?

Filed under: Microsoft, software — gavinedwardsuk @ 3:14 pm

Just came across the new macoffice 2008 and it made me smile. Quote:

Become an Instant Artist
Word, Excel and Powerpoint users will become artists at the touch of a button (bet adobe are kicking themselves they didn’t put that in Photoshop)Using the sophisticated graphics and modern text effects in Office Art, you’ll impress audiences and have fun doing it….”

see more here

September 17, 2007

Mobile UX workshop @ Ubicomp

Filed under: GPS, mobile, user experience — danielharris @ 9:59 pm

I attended Adaptive Path and Nokia’s mobile experience workshop yesturday. Which was enlightening, though a little stunted for some reason. I think it suffered a little from the broadness of the subject (the task was to generate a set of design principles for the mobile experience) and the lack of experience with actually using a number of mobile services. Unbelievably, the subject is still young and mass experience still limited which is why there were no strong opinions.

However, there were some great design themes and principles that emerged.

Mobile social rules of engagement

• Design for unavailability
(whether the user is in a tunnel, or just does not want to answer/reply, the system should support accidental or purposeful unavailibilty)

• Allow people to engage to a level that’s within their own comfort zone
(some people are comfortable with sharing their particulars – others less so. Whatever the case, the quality of the experience should not be affected.)

• Support the user in defining a set of expectations for communicating with a recipient or group.
(the system should support a user’s diverse range of terms of engagement – which can define relationships. you know that one friend will reply to an SMS immediately. Another may reply with an email. The system should learn these relationship characteristics that we take for granted)

• Design for amiguity
(Maintain the user’s privicy and the privicy of their contacts by presenting smaller chunks or intentionally obscure information to them to allow them to infer the rest of the message)

location-based service design

• The entire situation should be captured- time, place, social context, and mood
(Mood, as difficult as it is to capture, should heavily inform location based services)

• Status setting (as per facebook, twitter, IM) could be the key to getting relevant results with LBS

• The experience of place should be only enhanced with LBS
(the services should be like a close friend. someone you can trust, and full of helpful nuggets of advice, rather than a pushy person)

• Encourage participation through motivation
(the more you give, the more you get)

The changing nature of social interactions

• Allow the user to see who the audience is / will be

• Where should the responsibity for the manner of notification reside?
(see the ‘defining expectations’ point above)

• Concider the emerging trend of requesting media production
(on flickr, you can ask someone to take a certain vista for example)

• Concider life-casting as an emerging social trend

• Think muti-channel (blogging/microblogging-twittering)

& my own note – support rejection, abandonment, or unsubscription to these services

Getting the user’s attention

• Why – for personal benefit, for the greater good (persuasion technologies)

• How & when – concider the social and environmental contexts of the user

There you have it. These are certainly some starting points for some more specific themes within mobile UX. Thanks to Mirjana Spasojevic (Nokia) & Rachel Hinman (Adaptive Path) for putting all together.

Adobe Interactive Installation

Filed under: uncategorized — thedelman @ 4:41 pm

AdobeThis would be nice to have in the big space!

September 12, 2007

Cyborg not psycho

Filed under: ideas — rayelle @ 4:09 pm

 I was looking at  the projects on dynamo London when I can across this“A unique online story that uses video, sound, 2d animation, and photographic image.”
It about a girl that thinks she’s a cyborg and a boy that can steal powers when he’s wearing his mask. They’re in a mental hospital as far as I can tell. The story takes aaaaaaaaages to load and is told in a pop up book style which makes it worth it, so much fun!!


Filed under: uncategorized — rayelle @ 10:34 am

Waiting over I have it now, that’s all. Thanks to tech guys and the remote control operation of my computer… which is scary!

September 11, 2007

the Wattson table

Filed under: uncategorized — gavinedwardsuk @ 9:35 am

Came across this a couple of times last week.

Its a table whihc displays a running total of the energy your currently using in either watts or pounds sterling. Turn off a device and watch in wonder as the counter goes down….ace!!

Apple ‘n’ Windows

Filed under: mac, Microsoft, os x — neildw @ 9:20 am

Why are they so different?  Both are based on lots of user input.  Both cater for the home user and expert user.

Or maybe…

…they’re not so different.  Maybe users of the respective systems just broaden the gap with conjecture…because it’s fun? Which it can be.

Will there be a time when they are exactly the same?  Or.  Will the (guided(?) and subjective) interpretation of user needs continue to keep them at least a little different.

Maybe (to a degree) it’s just a style thing.  Fashion OS.  Brand yourself with an OS.  Align to a brand to express yourself and then just kind of get stuck.

I used a Mac for 5/6 years from around 1993.  I’ve used a PC since.  If I try and use a Mac now it all goes terribly wrong.  If I watch an Apple user try and use a PC – similar results.  People that use both as a matter of course (Mac at home, PC at work) are obviously very clever.

My first TV was a Daewoo.  I now have a sony.  I can still use a Daewoo TV.  I used a mate’s Samsung with great results last week.

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